Activision Addresses AI Art in Call of Duty: Black Ops 7

Activision Addresses AI Art in Call of Duty: Black Ops 7
đź“… Published on 16 Nov 2025

Okay, so here's the thing. AI art. It's everywhere, right? You see it popping up in your social media feeds, maybe even in some indie games. It's cool and all, but what happens when it starts creeping into the big leagues? Like… Call of Duty big leagues?

Activision, the titan behind the franchise, has officially addressed the buzz surrounding AI-generated art assets potentially making their way into future titles, specifically Call of Duty: Black Ops 7 (if that's even the title, I mean, who knows at this point?). And the internet? Well, it's having a field day, naturally.

But before we dive headfirst into the pixelated rabbit hole, let's get one thing straight: the gaming industry is no stranger to cutting-edge tech. From motion capture to photogrammetry, developers are always looking for ways to push the visual boundaries. So, AI art? It was only a matter of time, wasn't it?

The Activision Stance: A Calculated Approach

Activision's statement (which, let's be honest, was probably crafted by a team of lawyers and PR specialists) didn't exactly scream “WE'RE ALL IN ON AI!” But it didn't dismiss the idea outright either. It was more of a cautious… acknowledgement. They basically said they're “exploring” the possibilities, which, in corporate speak, probably means they're running a few internal tests and seeing what sticks. Or, who knows? Maybe they're already using it in some small capacity. Who's to say?

The frustrating thing about this topic is the ethical gray area. On one hand, AI art could potentially speed up development, allowing artists to focus on the more creative aspects of game design. Imagine level designers being able to quickly generate a vast library of textures and props, freeing them up to concentrate on the overall layout and gameplay. Sounds pretty good, right?

But… and it's a BIG but… what about the artists themselves? Will AI art lead to job losses? Will it devalue the skills of talented individuals who have dedicated their lives to honing their craft? These are valid concerns, and Activision (and the industry as a whole) needs to address them head-on.

And actually, that's not quite right. The other thing is, what if the AI just sucks? No, really. I mean, we have all seen those AI images which, while sometimes creative, often don't really work. And imagine if that was what was presented to you, the player, in the next Call of Duty? That wouldn't be good, and I think Activision would understand that.

AI and Art Style Consistency

One of the biggest challenges with AI art is maintaining a consistent art style. Call of Duty has a certain visual identity, a gritty realism (well, mostly) that fans have come to expect. Can an AI replicate that consistently? Can it capture the subtle nuances that make the game look and feel like Call of Duty? I'm not so sure. This is where the human touch is still absolutely vital. No AI is going to be able to create something as amazing as the Elden Ring DLC, right? It is important to stay objective.

And here's the thing: even if AI can generate technically proficient art, can it capture the soul of a game? Can it evoke emotion? Can it tell a story through its visuals? That's where human artists truly shine.

The other thing to consider is copyright. Who owns the art generated by an AI? Is it the developer? The company that created the AI? Or is it in the public domain? These are complex legal questions that need to be ironed out before AI art can be widely adopted.

But, look, all is not lost. There is an obvious answer, surely? How about using the AI art as a base for then human creativity to add its artistic flare to it? That way you get both benefits - cost savings from the AI and also the creativity from the human artist. You get the best of both worlds.

I keep coming back to this point because it's crucial: the integration of AI in gaming shouldn't be about replacing human artists. It should be about empowering them. It should be about giving them new tools and techniques to create even more immersive and engaging experiences. And they can learn more on sites like GameDev

The Future of Call of Duty: A Blended Approach?

My guess? We'll see a blended approach. Activision will likely use AI to generate certain assets, but they'll rely on human artists to curate, refine, and ultimately bring those assets to life. It'll be a collaboration between man and machine, a synergy of creativity and technology.

I feel like that will mean a better experience for the player. Speaking of which, the other day, I was playing Diablo...

And think about it this way: AI can handle the mundane tasks, freeing up artists to focus on the moments that truly matter. The iconic character designs, the breathtaking environments, the subtle details that make a game world feel alive. These are the things that AI can't (yet) replicate.

FAQ: Activision, AI, and the Future of Gaming

Will AI art completely replace human artists in Call of Duty?

Highly unlikely. While AI might assist in generating certain assets, the creative vision, artistic direction, and overall polish still require human expertise. Think of AI as a tool, not a replacement. Activision is likely to blend AI-generated elements with human artistry to optimize workflow and enhance visual quality, not eliminate jobs.

How will Activision ensure AI art fits the Call of Duty aesthetic?

That's the million-dollar question, isn't it? Consistency is key. Activision will likely implement strict guidelines and quality control measures to ensure AI-generated art aligns with the established visual style. Human artists will probably be involved in refining and adapting AI-generated content to maintain the game's signature look and feel.

What are the ethical concerns surrounding AI art in game development?

The biggest concerns revolve around job displacement and copyright. Will AI art lead to fewer opportunities for human artists? And who owns the copyright to AI-generated artwork? These are complex issues that the industry needs to address proactively. It's not easy, and there is no easy answer.

How might Activision use AI art to improve the player experience?

Potentially, AI could enable faster iteration on level design, allowing developers to experiment with more ideas and create more diverse environments. It could also personalize the player experience by generating unique content based on individual preferences (though that raises its own set of privacy concerns). The technology could be used for all sorts of things.